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Renegat23: Move any topic Max.01 here. Request to Max.01: pls, write all its files and news for this topic. Thanks

Îòâåòîâ - 109, ñòð: 1 2 3 4 5 6 All

Max.01: Rybka 3 & Chess Openings 2009 (download version) Rybka 3 & Chess Openings 2009 is a standalone program which includes an advanced interface: — Broad opportunities for playing and analyzing — Opening Encyclopedia 2009 — Database of 3 706 000 games (on December, 1, 2008) — CAP data (30 million evaluations) — Direct Tree — Powerful search system Download files: Rybka 3 & Chess Openings 2009 Installer Database of 3 706 000 games (on December, 1, 2008) CAP - an analysis tree with 20 000 000 Rybka evaluations DirectTree - a statistics tree with 3 500 000 games Opening book II for Fritz interface Manual for Rybka 3 & Chess Openings 2009 (PDF, DOC ) Help Files. Please download and unpack ZIP file. Place the two files the archive includes into the Rybka 3 & CCO2009 directory. As well as all of this you can add engine Rybka 3 UCI from this product to the main chess programs, e.g. Fritz, ChessBase 9, Chess Assistant etc. Installation: Download Install file (OPENINGSstart(D).exe) on hard disk and run it. Enter your serial number (the one we have sent to you). Complete the installation process. After the installation is successful you can start the program Rybka 3 & Chess Openings 2009 from the icon on the Desktop . After the software is installed, Rybka 3 UCI will be in the root folder. Installation instructions: Install Rybka 3 UCI to Chess Assistant 9 or 10 Install Rybka 3 UCI to ChessBase 9 Install Rybka 3 UCI to Fritz 9 or 10 Install Opening book II for Fritz interface -------------------------------------------------------------------------------- Rybka 3: The World's Strongest Chess Engine Rybka 3 UCI is the world champion of chess engines with a rating 3150 points ELO. The main developer of the program - international master Vasik Rajlich ( Hungary ) has inserted the algorithms of positional estimation into it which are as close to the chess-player's style of thinking as possible. Here are some of the main features of Rybka 3 UCI: — Takes full advantage of all Rybka features — Leads all independent computer chess rating lists — Rybka 3 UCI includes versions for 32 Bit and 64 Bit processors — Opening book for Fritz interface - RybkaII.ctg Rybka 3 UCI is not a standalone program and works only in other popular interfaces e.g. Fritz, ChessBase 9, Shredder, Junior, Hiarcs, Chess Assistant. You can find a database with 460 000 games (2005 - 2007 years) in PGN format (for ChessBase, Fritz) and a demo version of Rybka 3 Aquarium on this disk. Besides, Rybka 3 UCI include free ChessOK playing zone with Rybka 3 program. Now it can help you not only play chess in Internet for free, but also analyze games played by you or grandmasters’ games broadcasted at ChessOK playing zone! "Why is Rybka so much stronger than all the others?" "My personal opinion is that Rybka's evaluation is better than that of her main competitors (and very different), while her search is of comparable quality (and somewhat different)." © Vasik Rajlich - Rybka Developer. http://chessok.com/files/Rybka3_Openings2009.htm

mrlimbo: Nice one , many thanks , im enjoying your posts

Max.01: Hi friend, i see in this website - http://www.convert-extensions.com/index/C.html


Pirson: Seriinnik u kovo to iest?

Max.01: Im sorry i cant undertand this language!

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Pirson: Key, please!!

Max.01: :lol!: :nice: :hhh: Bobby Fischer :lol!: :lol!: :lol!: :nice: :hhh: Bobby Fischer returned to the country celebrated its big victory - as a new citizen of Iceland.

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Max.01: <<<<<<<<<<<<<<<<<<<<<<<This section is under development>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ( And for those concerned about PGN and BIN). The binary coded version of PGN is PGC (PGN Game Coding). PGC is a binary representation standard of PGN data designed for the dual goals of storage efficiency and program I/O. A file containing PGC data should have a name with a suffix of ".pgc". Unlike PGN text files that may have locale dependent representations for newlines, PGC files have data that does not vary due to local processing environment. This means that PGC files may be transferred among systems using general binary file methods. PGC files should be used only when the use of PGN is impractical due to time and space resource constraints. As the general level of processing capabilities increases, the need for PGC over PGN will decrease. Therefore, implementors are encouraged not to use PGC as the default representation because it is much more difficult (than PGN) to understand without proper software. PGC data is composed of a sequence of PGC records. Each record is composed of a sequence of one or more bytes. The first byte is the PGN record marker and it specifies the interpretation of the remaining portion of the record. This remaining portion is composed of zero or more PGN record items. Item types move sequences, move sets, and character strings. Bytes At the lowest level, PGC binary data is organized as bytes, words (two contiguous bytes), and doublewords (four contiguous bytes). All eight bits of a byte are used. Longwords (eight contiguous bytes) are not used. Integer values are stored using two's complement representation. Integers may be signed or unsigned depending on context. Multibyte integers are stored in low-endian format with the least significant byte appearing first. A one byte integer item is called "int-1". A two byte integer item is called "int-2". A four byte integer item is called "int-4". Characters are stored as bytes using the ISO 8859/1 Latin-1 (ECMA-94) code set. There is no provision for other characters sets or representations. Move ordinals A chess move is represented using a move ordinal. This is a single unsigned byte quantity with values from zero to 255. A move ordinal is interpreted as an index into the list of legal moves from the current position. This list is constructed by generating the legal moves from the current position, assigning SAN ASCII strings to each move, and then sorting these strings in ascending order. Note that a seven bit ordinal, as used by some inferior representation systems, is insufficient as there are some positions that have more than 128 moves available. Examples: From the initial position, there are twenty moves. Move ordinal 0 corresponds to the SAN move string "Na3"; move ordinal 1 corresponds to "Nc3", move ordinal 4 corresponds to "a3", and move ordinal 19 corresponds to "h4". Moves can be organized into sequences and sets. A move sequence is an ordered list of moves that are played, one after another from first to last. A move set is a list of moves that are all playable from the current position. Move sequence data is represented using a length header followed by move ordinal data. The length header is an unsigned integer that may be a byte or a word. The integer gives the number, possibly zero, of following move ordinal bytes. Most move sequences can be represented using just a byte header; these are called "mvseq-1" items. Move sequence data using a word header are called "mvseq-2" items. Move set data is represented using a length header followed by move ordinal data. The length header is an unsigned integer that is a byte. The integer gives the number, possibly zero, of following move ordinal bytes. All move sets are be represented using just a byte header; these are called "mvset-1" items. (Note the implied restriction that a move set can only have a maximum of 255 of the possible 256 ordinals present at one time.) String data PGC string data is represented using a length header followed by bytes of character data. The length header is an unsigned integer that may be a byte, a word, or a doubleword. The integer gives the number, possibly zero, of following character bytes. Most strings can be represented using just a byte header; these are called "string-1" items. String data using a word header are called "string-2" items and string data using a doubleword header are called "string-4" items. No special ASCII NUL termination byte is required for PGC storage of a string as the length is explicitly given in the item header. Marker codes PGC marker codes are given in hexadecimal format. PGC marker code zero (marker 0x00) is the "noop" marker and carries no meaning. Each additional marker code defined appears in its own subsection below. 20.4.1 Marker 0x01: reduced export format single game Marker 0x01 is used to indicate a single complete game in reduced export format. This refers to a game that has only the Seven Tag Roster data, played moves, and no annotations or comments. This record type is used as an alternative to the general game data begin/end record pairs described below. The general marker pair (0x05/0x06) is used to help represent game data that can't be adequately represented in reduced export format. There are eight items that follow marker 0x01 to form the "reduced export format single game" record. In order, these are: 1.string-1 (Event tag value) 2.string-1 (Site tag value) 3.string-1 (Date tag value) 4.string-1 (Round tag value) 5.string-1 (White tag value) 6.string-1 (Black tag value) 7.string-1 (Result tag value) 8.mvseq-2 (played moves) Marker 0x02: tag pair Marker 0x02 is used to indicate a single tag pair. There are two items that follow marker 0x02 to form the "tag pair" record; in order these are: 1.string-1 (tag pair name) 2.string-1 (tag pair value) Marker 0x03: short move sequence Marker 0x03 is used to indicate a short move sequence. There is one item that follows marker 0x03 to form the "short move sequence" record; this is: 1) mvseq-1 (played moves) Marker 0x04: long move sequence Marker 0x04 is used to indicate a long move sequence. There is one item that follows marker 0x04 to form the "long move sequence" record; this is: 1) mvseq-2 (played moves) Marker 0x05: general game data begin Marker 0x05 is used to indicate the beginning of data for a game. It has no associated items; it is a complete record by itself. Instead, it marks the beginning of PGC records used to describe a game. All records up to the corresponding "general game data end" record are considered to be part of the same game. (PGC record type 0x01, "reduced export format single game", is not permitted to appear within a general game begin/end record pair. The general game construct is to be used as an alternative to record type 0x01 in those cases where the latter is too restrictive to contain the data for a game.) Marker 0x06: general game data end Marker 0x06 is used to indicate the end of data for a game. It has no associated items; it is a complete record by itself. Instead, it marks the end of PGC records used to describe a game. All records after the corresponding (and earlier appearing) "general game data begin" record are considered to be part of the same game. Marker 0x07: simple-nag Marker 0x07 is used to indicate the presence of a simple NAG (Numeric Annotation Glyph). This is an annotation marker that has only a short type identification and no operands. There is one item that follows marker 0x07 to form the "simple-nag" record; this is: 1) int-1 (unsigned NAG value, from 0 to 255) Marker 0x08: rav-begin Marker 0x08 is used to indicate the beginning of an RAV (Recursive Annotation Variation). It has no associated items; it is a complete record by itself. Instead, it marks the beginning of PGC records used to describe a recursive annotation. It is considered an opening bracket for a later rav-end record; the recursive annotation is completely described between the bracket pair. The rav-begin/data/rav-end structures can be nested. Marker 0x09: rav-end Marker 0x09 is used to indicate the end of an RAV (Recursive Annotation Variation). It has no associated items; it is a complete record by itself. Instead, it marks the end of PGC records used to describe a recursive annotation. It is considered a closing bracket for an earlier rav-begin record; the recursive annotation is completely described between the bracket pair. The rav-begin/data/rav-end structures can be nested. Marker 0x0a: escape-string Marker 0x0a is used to indicate the presence of an escape string. This is a string represented by the use of the percent sign ("%") escape mechanism in PGN. The data that is escaped is the sequence of characters immediately follwoing the percent sign up to but not including the terminating newline. As is the case with the PGN percent sign escape, the use of a PGC escape-string record is limited to use for non-archival data. There is one item that follows marker 0x0a to form the "escape-string" record; this is the string data being escaped: 1) string-2 (escaped string data)

Max.01: serial number 54929-11030-00921-34221-38332-20831, ok now soory i forgot.

Max.01: CT-ART 3.0 – the 3rd revised and expanded edition of the ever popular Chess Tactics Art. Program contains nearly 1,217 main examples with over 1,000 supplementary ones classified by tactical methods, combination motifs and difficulty (from amateurs to masters). Numerous text and visual hints to help the student find the solution. Read more. http://chessok.com/?page_id=29-Demo ok

Max.01: http://rapidshare.com/files/211318900/MyEgY.com_20KasparovChessmate.by.mohamed.sabry.rar crack http://rapidshare.com/files/208104788/MyEgy.com_Kasparov_Chessmate_Crack.by.mohamed.sabry.rar http://www.4shared.com/file/16397419/8f1dbe8e/Kasparov_Chessmate.html?s=1 http://rapidshare.com/files/133092029/Kasparov_Chess_Mate_1.1.0.14.exe_www.softarchive.net.exe Portable Kasparov Chess Mate 1.1.0.14 | Size: 9.10 Mb Kasparov Chessmate is an exciting simulation chess game. Whether you're a novice or a Grandmaster you must improve your skills to advance your level of play. Enjoy a chess challenge that guarantees fun and learning no matter what your experience level. :drunke Kasparov Chessmate for Mac Endorsed by Garry Kasparov, Kasparov Chessmate is powered by an advanced chess engine that is designed to provide hours of thrilling challenges for players of all skill levels. Features: Challenging and realistic computer opponents of all levels Three levels of tournament play with virtual opponents at the Kasparov Chess Club Four game-length modes: Blitz, Rapid, Classical and No Limit Tons of drills based on historic matches Tracking and review of personal game history Photo-realistic 3D graphics, or 2D mode An easy-to-use interface System Requirements: Power Mac G3,G4,G5,iMac,eMac,iBook OS: MacOS 8.6, 9.x or MacOS X Memory: 64MB RAM Disk: 50MB free hard disk space Video: 800x600 supporting millions of colors http://rapidshare.com/files/99765809/zz.rar new link for kasparov chessmate KEYGEN INCLUDED http://rapidshare.com/files/80684293/K_C_.rar -http://www.4shared.com/file/43541453/1adecb27/Kasparovs_Chessmate_109_for_PPC.html?s=1 <-- Kasparov Chessmate 1.0.9

Max.01: By Il_Konte Plot Summary: Garry Kasparov is arguably the greatest chess player who has ever lived. In 1997 he played a chess match against IBM's computer Deep Blue. Kasparov lost the match. This film shows the match and the events surrounding it from Kasparov's perspective. It delves into the psychological aspects of the game, paranoia surrounding it and suspicions that have arisen around IBM's true tactics. It consists of interviews with Kasparov, his manager, chess experts, and members of the IBM Deep Blue team, as well as original footage of the match itself. AVI Info File Name ..........: Game.Over.Kasparov.and.the.machine.XviD-cCow.avi Total Size (MB) ....: 700,03 MB Total Streams ......: 2 Stream(s) Video Size (MB) ....: 621,22 MB Video Length .......: 01:24:58 Video Codec Code ...: XVID Video Codec Name ...: XviD MPEG-4 codec Video Bitrate ......: 1022 KB/s Resolution .........: 576 x 336 Aspect Ratio .......: 1.71:1 Total Frames .......: 127459 Frames Framerate ..........: 25 FPS Color Depth ........: 12 Bits Quality Factor .....: 0,211 B/px Packed Bitstream ...: No Audio Size (MB) ....: 78,79 MB Audio Length .......: 01:24:58 Audio Codec Code ...: 85 (0x0055) Audio Codec Name ...: MPEG-1 Layer 3 (MP3) Audio Bitrate ......: 129 KB/s (VBR) Channels ...........: 2 Ch Sampling Rate ......: 48000 Hz hxxp://rapidshare.com/files/50405353/GOKATMCowCow.part1.rar hxxp://rapidshare.com/files/50419349/GOKATMCowCow.part2.rar hxxp://rapidshare.com/files/50430020/GOKATMCowCow.part3.rar hxxp://rapidshare.com/files/50440167/GOKATMCowCow.part4.rar hxxp://rapidshare.com/files/50449509/GOKATMCowCow.part5.rar hxxp://rapidshare.com/files/50461819/GOKATMCowCow.part6.rar hxxp://rapidshare.com/files/50493683/GOKATMCowCow.part7.rar hxxp://rapidshare.com/files/50451388/GOKATMCowCow.part8.rar password to unpack w.evolution

Max.01: Harpard Elo - the inventor of the Elo system The word "Elo" is widely used in the vocabulary of chess, especially when referring to the "strength" of a chess player. The "Elo" is a system of calculation indicates that, on the level of chess player. This system is also used in other sports like baseball or basketball. The International Chess Federation (FIDE) estimates the "Elo" of each player based on the matches that it performs. This system has several advantages, besides being able to get a ranked list of all the national and global players, it is useful to understand the evolution of a player and list it in tournaments. This also allows you to create, for example, tournaments targeted levels (sub-1800, sub-2000, sub-2200), dividing the players according to their level of play. Harpad Elo was born in Hungary in 1913 and moved to the U.S. when I was a child. He was professor of physics at Marquette University in Milwaukee and Master of Chess, often won the championship of the State of Wisconsin. Although the calculation of the ratings system was developed in 1950 by Kenneth Harkness, in the 60 Harpad Elo invented his own method of calculation, improving the previous method. The Elo system is the most effective method to calculate the level of disputed game between two players (chess and go) :study: The antiquity of chess caused the creation of many legends such as that reported here: "The game of chess was invented in India. When the king saw the Cheras was amazed by the ingenuity that this game was and the multiple variety of positions which are possible. When you give notice that the inventor was one of his subjects, the king had called him in order to reward him personally for his invention. The inventor, name of Arrow, was presented before the sovereign, with a very modest dress because living resources that provide their disciples. Arrow, you want to reward the worthy ingenious inventions that game, said the king. The wise thanked, but not accepted the generosity. I am rich enough to fulfill your every need. Tell me what is the reward you want and I will do. Arrow remained silent. Do not be shy, express your desire, does not falter in any way to satisfy it. Great is your generosity, the sovereign, but give me a short time to meditate on the answer, and tomorrow, after arduous discussions forward the petition to Mr. When the arrow next day if submitted again before the throne, the king left amazed by his unprecedented request. Sovereign, said Arrow, who tells me deliver a grain of wheat for the first home of the chessboard. A single grain of wheat ", the king surprised, challenged. Yes, sovereign, and the second home that I order deliver two grains, four grains for the third, the fourth eight, sixteen for the fifth, the sixth thirty-two etc. Simply, the king interrupted angry, get the wheat on the 64 houses of the Board according to your desire: every house receive a double quantity you asked, but should know that your petition is unworthy of my generosity, to ask me so misera reward irreverent disregard my benevolence. Indeed, as wise as you should have given more evidence of respect for the goodness of your sovereign. Get out of here, my servants that you will bag of wheat asking. The mathematics of the court worked hard to calculate the reward of Arrow, which was waiting at the door of the royal palace. Only at dawn the other day the chief mathematician of the court requested a hearing to submit a report to the king very important: "O king, we calculate precisely the amount of grain that Seta want. According to a celestial, absurdly gigantic. Whatever its magnitude, the king interrupted with pride, my graneiros not empobrecerão my deposits, the reward promised to the arrow and therefore I will deliver. Soberano, agora não depende da sua vontade o cumprir semelhante desejo, em todos os teus celeiros não existe a quantidade de trigo que exige Seta. Neither is in the barns throughout the kingdom, even the granaries of the world are inadequate. If you want to deliver without missing a promised reward, ordering that all the kingdoms of the land being converted into plantations, send dry seas and oceans, ordering the ice melt and snow covering the far northern deserts, the whole area is fully planted and an order to deliver all harvested from the Seta. Only then will receive their reward. Tell me what is so monstrous that account of grain, said the king, reflecting amazed. The sovereign, are EIGHTEEN QUINTILHÕES, four hundred and forty six QUATRILHÕES, Seven hundred and seventy-four trillion, seventy-three billion, seven-nine million, Fifty-one thousand and six hundred and fifteen (18,446,744,073,709,051,615). " [ ------------------------------------------------------------------------------------------------------- "The man should play much or was some kind of collector's time." Ajeeb - The Chess Machine This image advertising is the view of a chess machine called Ajeeb, which was an imitation of the "Turkish". The popularity of Turkish and mystery inspired the construction of other inventions and imitations, as the "Ajeeb," "Mephisto", or "The Egyptian." The "Ajeeb was a chess machine created by Charles Hooper which was first presented at the Royal Polytechnical Institute in 1868. The peculiarity of this piece of technology is that its mechanical interior, space for the figure of Ajeeb was filled by an experienced chess player. This machine has hundreds of opponents between them there is Harry Houdini, Theodore Roosevelt, and O. Henry. In the history of such devices, the "Ajeeb" happened to the "Turkish" and preceded "Mephisto." After many years the general public may finally see the famous chess machine's authorship of Farkas (Wolfgang) Von Kempelen in an exhibition at the Art Gallery of Hungarian in Budapest, until May 28. The "Automaton" created in 1789 whose player "The Turk" was almost unbeatable becoming one of the most exciting innovations that contributed to Kempelen, there are two hundred years ago to the growth in popularity of chess across Europe. But the secret of this machine has already been revealed, because inside it had hidden a great chess player, that handles the "Turkish" so getting beat them. To show the "Automaton" Kempelen created by, among other inventions, the exhibition focuses on a significant period in the history of innovative thinking. After this exposure the "Automaton" will travel to Slovakia and Austria. It would take the interest of all this exposure intinerante for Europe to address a call to the entity responsible for "Automaton", in order to expose this piece of Portugal to be assessed by the Portuguese public. An initiative would be of great merit, which could even be framed in a festival of chess. The idea here is to be assessed by any institution that has the power to achieveh[ In the Zocalo square in the capital of Mexico, 14,065 people met to play chess on several simultaneous, thereby beating the previous world record of the city of Pachuca with 12,388 people. Anatoli Karpov attended the marathon with a representative of the Guinness Records which approved the new brand. Each group of players dressed up in white, green and red, and the tables were arranged to form a giant chessboard. This was attended by 602 great masters among 10,065 players. Bobby Fischer in Iceland. This is one of the latest photos of the former World Champion of Chess. (Photo of authorship of Einar S. Einarsson). Bobby Fischer died today with 64 years Bobby Fischer, one of the best players in chess history, died this Friday to 64 years. Iceland country that hosted the player, and since 2005, and granted him citizenship after the arrest in Japan, saw the large icon from the chess world. Bobby Fischer was born on March 9, 1943 in Chicago and learned to play chess at age six with an older sister. 64 for years like table chess houses..... _________________ :-) http://translate.google.com "In chess, the winner is whoever makes the last mistake ..." S. Tartakower The young prodigy Magnus Carlsen leads the Corus Chess Tournament, one of the most important of the international circuit, which runs from 11 to 27 January 2008 in the Dutch city of Wijk aan Zee. The tournament is divided into three groups A, B and C with 14 players each, which were selected according to your link and participation in international tests. Group A shows a mean rating of 2742, and has the best players in the world (Vischy Anand, Vladimir Kramnik, Veselin Topalov, among many others). http://www.youtube.com/watch?v=Vj5oiglNsWY&eurl=http%3A%2F%2Fpeaodobrado%2Eblog%2Ecom%2F2008%2F1%2F%3Fpage%3D2&feature=player_embedded Petrosian, Smyslov, and Fischer This in Belgrade in 1959 "A Chess Dispute" is a short one minute film written by Robert W. English Paul. This comedy of 1903 is the first appearance of the chess theme in cinema. Two men compete nicely in a chess match in a bar, until one player move two pieces simultaneously and trigger a fight between them. http://www.youtube.com/watch?v=c2NUQav88yo&eurl=http%3A%2F%2Fpeaodobrado%2Eblog%2Ecom%2F2007%2F3%2F&feature=player_embedded

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